CopyCat
A downloadable game
**A to-do list where finishing something makes a cat get up and walk across the office.**
Most to-do apps go: check the box → +10 points. Here, checking the box drops a physical
document into the office inbox. A cat notices it, decides on its own to walk over, picks
it up, carries it to its desk, and stamps it — and only then do you get paid. If every
cat happens to be in the litter box, the paperwork just piles up.
**And the office runs on your clock.**
Not a compressed game clock. At your 9 AM the cats clock in, at your noon they physically
walk to the break room, and at 6 PM they see you off with today's count. Every 50 minutes
one of them reminds you to roll your shoulders. This game was built for people who find
the working day very long, and instead of fast-forwarding through it, it walks the actual
hours beside you. Leave it open in another tab; it keeps working, and it will tap you on
the shoulder when it matters.
It never nags. That is the one rule the whole thing is built around.
---
**The company sells catnip. This is relevant.**
Catnip is a controlled substance here, and the business is registered as a herbal
wholesaler — that registration is the only thing protecting anyone. So work you *didn't*
do also creates events. Paperwork left unfinished at quarter close leaks, and it becomes
evidence. Suspicion accumulates. Cross the line and the Cat Police raid the office, and
sometimes they take an employee with them.
You can pay a law firm to make suspicion go away, which is exactly the kind of company
this is.
---
**Cats are individuals, not stat blocks.**
New hires roll six stats on 4d6-drop-lowest. You pick their name and their coat; the dice
pick everything else. From then on each cat keeps a personnel record — quarter joined,
documents stamped, the facility they keep going back to, and how many times they have been
detained. A cat comes back from detention cleared of all charges and the file says nothing
else about it.
They run on utility AI, seek out coffee and naps on their own, and only earn while actually
sitting at their desk. When one goes for a coffee, revenue really does drop.
---
**Also in the box**
- **Procedurally generated offices** that grow from a cardboard box in an alley to a branch on the Moon, seven tiers, every floor plan verified reachable
- **Decorate mode** — move the furniture yourself; the only thing the game forbids is walling a cat into a corner
- **A rival** — a dog outfit selling drug-laced chews, taking your clients while you idle
- **A time card** you can save as an image: how many days the two of you have been clocking in together
- **Offline earnings**, quarterly reports, 20 events, 9 traits, 8 ranks
- **English · 한국어 · 日本語**
---
**No install, no account, no server.** It runs in the browser, saves to your own machine,
and the downloadable version is a single HTML file you can double-click. It works offline.
---
AI Disclosure
Yes, generative AI was used.
What: the code, and some of the in-game English and Japanese text.
Extent: most of the code was written with an AI assistant. I designed the game, decided
what it should be, reviewed the work, and did the testing and the release. Text was
drafted with AI and edited by me; the Korean is my own.
Not AI: all art and audio. The office tileset is a paid human-made pixel art pack
(LimeZu's "Modern Office - Revamped"), the cats are "16-bit Kitties" by Maze.Bit.Boutique
(CC BY 4.0), and a few objects are drawn pixel-by-pixel in code. The music is an
algorithmic render from another project of mine and the sound effects are synthesised at
runtime — no models involved.
| Updated | 28 days ago |
| Status | Released |
| Author | sehyunVan |
| Tags | Cats, Cozy, Idle, Incremental, Management, Pixel Art, productivity, Singleplayer, to-do-list |
| AI Disclosure | AI Assisted, Code, Text |
Install instructions
Play in browser — no install.
Or download the single HTML file and double-click it. It works offline.





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